﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;

namespace GameEngine
{
    public static class MousePointer
    {

        private static Rectangle _collisionBox = new Rectangle(0, 0, 5, 5);
        private static Vector2 position = Vector2.Zero; 
       
        public static Rectangle CollisionBox
        {
            get 
            {
                return new Rectangle((int)Position.X, (int)Position.Y, _collisionBox.Width, _collisionBox.Height);
            }
        }

        public static Vector2 Position
        {
            set { position = value; }
            get { return position; }
        }

       
    }
}
